Aug 17, 2006, 04:36 AM // 04:36
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#2
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Not all stances evade/dodge attacks. A good number of them do other things and are still worth ending.
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Aug 17, 2006, 04:36 AM // 04:36
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#3
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Well, you have another crack at it in 4 seconds, which is a pretty low recharge time for an offhand attack.
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Aug 17, 2006, 04:47 AM // 04:47
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#4
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Lion's Arch Merchant
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I agree with he OP. It certainly isn't that hot of an offhand and certainly wouldn't hurt if it was made unblockable/evadable. Considering it needs a lead attack to hit I find it hardly worth using. This even tho that the possible update will totally ruin my Oni farming.
/signed
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Aug 17, 2006, 04:47 AM // 04:47
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Seef II
Well, you have another crack at it in 4 seconds, which is a pretty low recharge time for an offhand attack.
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Yeah but you know how that goes if you've played an assassin. One block destroys an entire chain. Wild strike is an offhand, so you have to land a lead attack first... well with a 25% chance, what are the odds of landing 2 in a row?
Besides, I've never seen anything close to a 25% hit ratio with a ranger using a stance. He will not evade 75% of the time, he'll evade my next 20 straight attempts.
If Wild Strike was a lead attack with a short recharge, then you might have me convinced it's worth a damn. But as an offhand, it is ridiculously stupid to try to end something like Lightning Reflexes or Evade.
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Aug 17, 2006, 04:49 AM // 04:49
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#6
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Furnace Stoker
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I use Jagged Strike + Wild Strike for spamming powerful dual attacks.
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Aug 17, 2006, 04:52 AM // 04:52
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Nevin
I use Jagged Strike + Wild Strike for spamming powerful dual attacks.
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Come fight my ranger
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Aug 17, 2006, 04:54 AM // 04:54
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#8
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Frost Gate Guardian
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One possible fix would be lowering the recharge on Way of the Lotus, or moving it from Shadow Arts to no attribute.
45 sec recharge on a skill that allows you to hit the next five times is silly. Especially since you are fooking up your attack chain by having to add it.
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Aug 17, 2006, 05:00 AM // 05:00
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#9
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Banned
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Any assassin going after a warrior or ranger is pretty much retarded. There's a reason assassins have skills that allow them to zip to the back line and create havoc with the monks, ele's and other casters.
Shield Bash on a lead attack makes for a very gimped assassin.
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Aug 17, 2006, 05:03 AM // 05:03
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#10
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of King Thorn [Mad]
Profession: A/N
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You'd be suprised the sheer amount of Mo/R's using plenty of healing spells while Evading every dang thing I throw at them.
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Aug 17, 2006, 05:18 AM // 05:18
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#12
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Lords of the Sacred Chao
Profession: E/Me
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Wild Strike can end annoying things like... Serpent's Quickness, Sprint, Rush, Dark Escape, Mantras, Physical/Elemental Resistance... in other words, aside from the speed increasers, things that you don't generally run into very much.
The problem is that making it unable to be blocked or evaded cuts into Fox Fang's effects, then making that redundant...
Still, I agree that it could be more useful, especially seeing as the upcoming Paragons have Wild Throw, which works similarly to Wild Blow.
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Aug 17, 2006, 05:22 AM // 05:22
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#13
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Thats the #3 reason why im making a Paragon first.
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Aug 17, 2006, 05:26 AM // 05:26
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#14
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Krytan Explorer
Join Date: Dec 2005
Location: In a Black Hole
Guild: less
Profession: E/
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Quote:
Originally Posted by Paperfly
...er, I assume we're talking about Way of the Fox, not Way of the Lotus?
I wrote up an interesting and informative post... Then Wiki told me that Shiro's Meditation of the Reaper is not, in fact, a stance as is commonly believed - so there goes Wild Strike's last major use!
To be honest, though, the problem with Wild Strike is actually the same as that of pretty much every off-hand attack on the list - they all suck! The only ones that see any consistent sort of play are the ones that don't require a lead attack, like Golden Phoenix Strike or Falling Spider.
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no the point of taking stance ending sklls is that battle scars in a stance
which means you can do more damage to shiro.
so wild still has a use.
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Aug 17, 2006, 05:35 AM // 05:35
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#15
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Tark Alkerk
no the point of taking stance ending sklls is that battle scars in a stance
which means you can do more damage to shiro.
so wild still has a use.
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In one small part of the Factions Campaign? Which is already easy enough due to Shiro's being less powerful than Kunnavang or other bosses on the way. Back to the point...
The Wild Blow warriors use, gimps them totally, it takes all their adrenaline, which isnt so bad in a no adrenaline build. However, the Warrior's most powerful attacks are Adrenaline based. Assassins that use Wild Strike however, aren;t hurt too bad when it misses, they can try again in 4 seconds, and it only costs 5 energy. If you use Wild Strike enough, you can hit through the stance. Since the Wild Blow used by warriors hurts most of their builds, the assassin version and it are both balanced, if not roughly so.
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Aug 17, 2006, 05:37 AM // 05:37
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#16
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Theres a ton of things wrong with assassins as it is. This is just one of the few. Nightfall may in fact deal a punishing blow to the sin population.
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Aug 17, 2006, 06:26 AM // 06:26
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#17
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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I seriously doubt a paragon or dervish will replace the best ganker in the game.
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Aug 17, 2006, 07:12 AM // 07:12
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#18
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of King Thorn [Mad]
Profession: A/N
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Quote:
Originally Posted by Mera Regila
Assassins that use Wild Strike however, aren;t hurt too bad when it misses, they can try again in 4 seconds, and it only costs 5 energy.
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Point of Clarification - Wild Strike is an offhand attack and requires a lead attack. You must connect with your Lead attack before you can even attempt a Wild Strike again. Against your average ranger that's .25*.25...a 6.25% chance of success.
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Aug 17, 2006, 07:28 AM // 07:28
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#19
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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doesn't wild strike also do damage? and have a very small recharge/energy cost?
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Aug 17, 2006, 09:00 AM // 09:00
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#20
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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You seem to be overlooking a good part of the situation.
Wild Blow uses 5 energy, it has a 4 second recharge, it deals extra damage. It doesn't seem all that bad to me, just use Way of the Fox and you can take down someone trying to use a stance on you.
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